Yes folks, we’re still alive! And DR.LEPUS is slowly starting to become the game we want you to play and enjoy.
Since our LDJAM#35 participation we’ve been working hard to optimize our “Litiengine” with the goal to release DR.LEPUS in 2017.
So there were a lot of intense code sessions and finally we’ve reached the point where we “…just need to build the map.”
Technically everything is ready now and during the last month we worked hard on our self made Game Editor utiLITI which allows us to enhance maps created with the Tiled Mapeditor by the capabilities of our engine.
We’ve come to a point were we are creating content without the need of first implementing the entire logic behind it and this is where a lot of visual things come into play.
Now is the time to start showing you some things that we’ve done in the past months, starting of with re-designing the DR.LEPUS Logo:
While working on this, we made the decision to drop the Subtitle and leave it to the LDJAM Version. Also, we decided to remake the font and clean up slightly awkward blood effect.
Also we used the time to polish the looks of our protagonist DR.LEPUS. You can see the results below:
Adding some shading as well as a bit more shape to his head we think that now we squeezed the most out of the available pixels.
Of course that’s not all. We’ll be updating you on a regular basis on the current progress. If you don’t want to miss anything about our work, we highly recommend you to follow us on twitter @gurkenlabs.
That’s all for today. Do you like the things we’ve changed? What’s your opinion on the new eye color? Feel free to comment on the changes we made, your opinion is important input for us and helps us developing the game, you will enjoy 🙂
Greetings from the freezing Bavaria,